-
Characterizing head-gaze and hand affordances using AR for laparoscopy
doi.org/10.1016/j.cag.2024.103936
2024
Computers & Graphics - Special Section on XR for Health
Laparoscopic surgery techniques are complex and impose postural and communication constraints on the surgeon that may affect surgery outcomes. This paper explores the possibilities of designing intraoperative AR interfaces for laparoscopy surgery. We suggest that the laparoscopic video be displayed on an AR headset and that surgeons consult preoperative image data on that display. Interaction with these elements is necessary. Thus, we propose a head-gaze and hand clicker approach that is effective and minimalist, as well as the implementation of a prototype. We conduct a user study to evaluate the prototype and to comprehend the impact and improvements that headgaze average filtering and the scale method can bring to perform annotations in the laparoscopy video feed on a virtual monitor positioned straight in front of the user. The user experiment was performed in a between-subject protocol with 32 volunteers from the Institute of Informatics, and the proposed task involves communication in the interface through drawing annotations with proposed interaction approaches: A hand device for input confirmations and the head-gaze stabilization methods to pointing and selection. The study found that the users were confident about their performance and demonstrated low physical and temporal demand. The proposed head-gaze methods showed that independent of the stabilization applied, the difference between the error sensibility of the axis of the head-gaze in annotation positioning is significant. The vertical axis presented a higher error rate than the horizontal axis. When we compared other variables, we found some differences in specific circumstances, but overall, the interaction with HL1 is very distributed.
-
2023
Proceedings of the 25th Symposium on Virtual and Augmented Reality
Virtual simulation has been used for decades to improve the practice of technical skills by physicians. However, an important aspect of medical education is learning and practicing non-technical skills, which are commonly taught in role-playing sessions. Using VR simulation for such kind of training would optimize supervision time and allow for training in multiple scenarios. In this paper, we introduce a framework and application to support healthcare professionals in learning multi-step procedures and assess students' and candidates' readiness. The framework is an immersive system that allows users to perform general healthcare tasks in a natural environment. It does not require constant monitoring by an expert, making it accessible to larger groups of students and candidates with reduced time and personnel resources. The design also considers individual adaptation to virtual reality by providing in-game ergonomics and interaction accuracy settings. The system was tested through a user study with a pediatrician scenario and underwent a preliminary evaluation in a major hospital.
Design and think-aloud study of an immersive interface for training health professionals in clinical skills
doi.org/10.1145/3625008.3625037
-
2023
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
This paper explores the possibilities of designing AR interfaces to be used during laparoscopy surgery. It suggests that the laparoscopic video be displayed on AR headsets and that surgeons can consult preoperative image data on that display. Interaction with these elements is necessary, and no patterns exist to design them. Thus the paper proposes a head-gaze and clicker approach that is effective and minimalist. Finally, a prototype is presented, and an evaluation protocol is briefly discussed.